ROKETZ ARENA - playable build 1 (Windows 64-bit)
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Branch ROK-1-playable-build-1. Unzip anywhere and run Roketz.exe.
Windows may ask to allow network access the first time: allow it (private networks are enough).

CONNECTING
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Option A - connect screen: start Roketz.exe without arguments, type the server
address into the Server field as  srv01.roketz.app:7777  (or just srv01.roketz.app for the default port),
pick a pilot name and press Connect. The address is remembered for next time.

Option B - command line (skips the screen):
    Roketz.exe --connect srv01.roketz.app --port 7777

Server address: srv01.roketz.app

The match is free-for-all against other testers plus bots. A match ends by score
or time limit; then a results screen with a play-again vote follows.

CONTROLS
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Action                      Keyboard + mouse            Gamepad (Xbox layout)
Thrust / steer (Direct)     WASD or arrows              Left stick
Classic scheme              A/D rotate, W thrust,       Left stick X rotate,
                            S reverse                   Y throttle
Aim turret                  Mouse                       Right stick
Fire primary (autocannon)   Left mouse or Space         RT
Fire rockets (salvo)        Right mouse                 LT
Boost                       Shift                       LB
Scoreboard                  Tab (hold)                  View (hold)
Menu (settings, quit)       Esc                         Menu
Play again (results)        Enter / R                   A
Debug overlay / ghost       F1 / F2

The last device you touch wins (mouse or gamepad). The control scheme, volume,
screen shake and graphics quality are on the connect screen and in the Esc menu.

WHAT TO KNOW
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- The big faint ring in the arena marks a black hole's pull: inside it ships and
  rockets are drawn toward the centre. Its centre
  (event horizon) kills instantly and swallows rockets. Boosting near it helps, but
  heavy ships cannot escape the core.
- Ramming ships or walls fast hurts your hull (shields do not help). Brawler and
  Defender noses are armoured.
- Autocannon overheats if held too long; rockets recharge one by one.

KNOWN ISSUES
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- Greybox art and placeholder sounds; no music.
- The debug text (top left) is on at start: press F1 to hide it.
- Player names are not sent to the server yet; ships show as slots / [BOT].
- No damage-direction indicator (the damage flash is a ring around your ship).
- The heavy collision sound and screen shake come from the server, so they arrive
  half a ping after the hit (the light contact sound is instant).
- Kill feed can lag up to 0.5 s.
- Your client must be this exact build; an older or newer build is refused by the
  server (config hash mismatch).

Report problems with the time, what you did, and the log file:
%USERPROFILE%\AppData\LocalLow\Roketz\Roketz\Player.log


New in 2.1: generated sound effects replace most placeholder sounds (respawn, match end and UI click are still placeholders).
New in 2.2: the connect screen opens with the dev server srv01.roketz.app filled in.
New in 2.3: the default server is srv01.roketz.app.
