ROKETZ ARENA - playable build 1 (Windows 64-bit) ================================================ Branch ROK-1-playable-build-1. Unzip anywhere and run Roketz.exe. Windows may ask to allow network access the first time: allow it (private networks are enough). CONNECTING ---------- Option A - connect screen: start Roketz.exe without arguments, type the server address into the Server field as srv01.roketz.app:7777 (or just srv01.roketz.app for the default port), pick a pilot name and press Connect. The address is remembered for next time. Option B - command line (skips the screen): Roketz.exe --connect srv01.roketz.app --port 7777 Server address: srv01.roketz.app The match is free-for-all against other testers plus bots. A match ends by score or time limit; then a results screen with a play-again vote follows. CONTROLS -------- Action Keyboard + mouse Gamepad (Xbox layout) Thrust / steer (Direct) WASD or arrows Left stick Classic scheme A/D rotate, W thrust, Left stick X rotate, S reverse Y throttle Aim turret Mouse Right stick Fire primary (autocannon) Left mouse or Space RT Fire rockets (salvo) Right mouse LT Boost Shift LB Scoreboard Tab (hold) View (hold) Menu (settings, quit) Esc Menu Play again (results) Enter / R A Debug overlay / ghost F1 / F2 The last device you touch wins (mouse or gamepad). The control scheme, volume, screen shake and graphics quality are on the connect screen and in the Esc menu. WHAT TO KNOW ------------ - The big faint ring in the arena marks a black hole's pull: inside it ships and rockets are drawn toward the centre. Its centre (event horizon) kills instantly and swallows rockets. Boosting near it helps, but heavy ships cannot escape the core. - Ramming ships or walls fast hurts your hull (shields do not help). Brawler and Defender noses are armoured. - Autocannon overheats if held too long; rockets recharge one by one. KNOWN ISSUES ------------ - Greybox art and placeholder sounds; no music. - The debug text (top left) is on at start: press F1 to hide it. - Player names are not sent to the server yet; ships show as slots / [BOT]. - No damage-direction indicator (the damage flash is a ring around your ship). - The heavy collision sound and screen shake come from the server, so they arrive half a ping after the hit (the light contact sound is instant). - Kill feed can lag up to 0.5 s. - Your client must be this exact build; an older or newer build is refused by the server (config hash mismatch). Report problems with the time, what you did, and the log file: %USERPROFILE%\AppData\LocalLow\Roketz\Roketz\Player.log New in 2.1: generated sound effects replace most placeholder sounds (respawn, match end and UI click are still placeholders). New in 2.2: the connect screen opens with the dev server srv01.roketz.app filled in. New in 2.3: the default server is srv01.roketz.app. New in 2.4: new renderer (URP) - pick Low quality if the game stutters; all sound effects are now generated (no synth placeholders left).